11/19/2022 0 Comments Juegos city siege![]() ![]() This might be good if you're running a low level world/region.īut it strikes me as. With people going ladders and hooks, climbing up and trying to push over ladders. In particular, not knowing how your campaign works, and the various details, I have to wonder why it's so conventional seeming on this "Siege". If I control the CR so that they average roll is an average EL, the party will have to trust fate that they are not overcome (high roll), a may pray for a respite from the battle (low roll) ![]() I was thinking to let a D6 control how many ladders fall and how many men come up it. I try to include an essence of randomness in my games, but I really want to showcase the chaos of war. ![]() (The battle at Helm's Deep comes to mind, though not nearly as grandeur.) The party would have to knock the ladders down, and slay the enemy as well as stopping them from making their way down the walls. Ladders would continue to come up with the enemy below. One of the ideas I was playing along with was having the party defend a section of the wall. I was looking at starting it off in a city under siege, something along the lines of 'hold the wall' as well as having to withstand siege engines and the other nuisances that war seems to bring along. My campaign is starting to escalate into a full blown war, and I hope hopping to gather some tips from the wise folk here? It's one thing to write a story, it's another to balance the Encounter Level and not get a TPK. Greetings forum! I hope you can help talk me through an idea. ![]()
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